I am currently writing a seminar paper in usability design at the university on the user interface in Escape From Tarkov. My goal is to analyze and solve problems that occur during the game.
This is an ongoing project. The finished work or presentation will be updated when the work is done.
Wald is a game concept that we made in the second semester. My tasks were the target audience and personas, market analysis and marketing in general.
Wald‘s main focus lays on collecting shrooms and learn the most important things about them, so you clearly play the role of an achiever. Collecting every single shroom the game can offer, find out about every bonus or easter egg or handle every sidequest.
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